
The game centers around three small-time criminals (at least by the standards of this dystopian future world). The character portraits look nearly pulled straight out of that game, too. Sunday Gold sports turn-based RPG combat with some of the camerawork and mannerisms of the Atlus juggernaut however, it also features the grimy “damn the man” energy found in certain parts of Disco Elysium. If you said the words “ Disco Elysium meets Persona,” you wouldn’t be far off in my estimation. This is my personal “game of the show” from the little weekend showcase. Plot is becoming an increasingly important part of survival games that drives players like me forward through the otherwise endless grind of eating, sleeping, and building. I’m also curious what kind of story the game has, and if there is a story at all. This remains one of the best parts of Fallout games even as they’ve gotten progressively more disappointing under Bethesda stewardship. I still like the Fallout comparison simply because the monsters seem so hand-crafted each looks like a half-thought-out abomination of evolution. And unlike No Man’s Sky, you can influence the nature of each region by crafting “Realm Cards.” Unlike Fallout 4, however, each new area is procedurally generated. That is to say, it looks like a survival sim in which you build bases while hopping from one type of zone to the next. I previously compared the footage to both No Man’s Sky and Fallout 4. Yet it does feel like the first time we got a really good look at what’s going on under the hood. This wasn’t the first time Nightingale appeared at a summer games showcase this year.
